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Plotting and Scheming in an RPG
I've been running various role playing game on and off since around 1992. Not quite as long as some other people I know, but more frequently than others. During that time, I mostly ran games using the Palladium system (they make RIFTs, Nightbane, and Phase World) with a few forays into the Call of Cthulhu system and, recently, the White Wolf Storyteller system. I've played in games using a few other systems. My experience is pretty well-rounded, I think, and I know what I like as a player and as a GM. What I like is a rich world that my characters (or my players) can really dig into. When I have a character in a world that's poorly defined, I'm hard-pressed to know what's possible. (The exception being if the character doesn't know anything about the world, either... in which case, it's just all out fun.) Without a solid frame of … Continue reading →